A couple of hours later, it had already received more than two thousand dollars from backers. At the same time, a 30 day Kickstarter campaign was started, with a one million dollar goal. Īt 10 AM CST, March 8, 2013, the game was formally announced, renamed to Shroud of the Avatar: Forsaken Virtues. The team chose the Unity 3D game engine to create the game, and started work on an early prototype. The game is being developed on the PC, and for the PC. Around September 2012, Garriott started assembling a team of people to work full-time on the game, which was known by the working title Ultimate RPG. In the first semester of 2012, he began researching suitable technologies for the game. Richard Garriott began designing the game in November 2011, after publishing his What is a Lord British “Ultimate” Role Playing Game? treatise. The working name for the landmass the game is set in is New Britannia, the geography of which is strongly reminiscent of Sosaria in Ultima III. Richard Garriott also confirmed that Lord British will be in the game. The prototype also showed Lunar Rifts (or Lunar Portals), which work very similarly to moongates, allowing the player to travel to eight different locations depending on the current phase of the moon. Enemies seen in the original prototype footage and screenshots include skeletons, giant spiders, wolves and dragons. The game world is dual-scale, as was the case in Ultima games before Ultima VI.
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